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Example

Motion

The motion system extends the expression and functionality of the layout system of the graphic elements system.

Overview

The motion system comprises several behaviors which can be
combined with video, imagery, color and typography to create
endless iterations of motion expression.

Motion: Overview: Focus
Focus
Motion: Overview: Light
Light
Motion: Overview: Time
Time

Behavior: Focus

The focus graphic element is created from a series of circles. When
used together, these circles create the effect of a lens focus. The circles
are always concentric and can be scaled and placed to create
flexible and unique layouts.

Focal point circle scales up from center of the circle. Secondary elements can scale up from the center or scaling down from out of the frame.
Related Content
Graphic Elements

Behavior: Light

Our light graphic element is created from the shape of our logo,
which itself is inspired by light shining down on a stage.

Related Content
Graphic Elements

Behavior: Time

Our light graphic element is created from the shape of our logo,
which itself is inspired by light shining down on a stage.

Related Content
Graphic Elements

Transitions

Time and focus can be used as a transitional element to reveal the
screen from one to another.

Typography

Typography that exists outside the motion behavior system can be
animated using simple easing and y-axis scroll transitions.

Related Content
Typography

GFX

Subtitles
Countdown Timer
Mortise
End Credits

Pacing and Easing

The proper pacing and easing sets the mood of the brand
communication. The graph below is showing the rate of
change of a parameter over time. This is not the definitive rule
for every easing, but avoid using overly exaggerated,
overshooting or bouncing.

Motion: Pacing and Easing: Graph
Do not use linear movement.
Do not exaggerate movement.

General Rules

The pacing decides the overall mood for the system. Animation
should help to set the ambiance of the design, not to compete
with mood.

Do

01.
Use audio/VO/FX to complement motion
when appropriate.

02.
Keep a dynamic mix of photography, video
and typography.

03.
Always refer to the design system. Motion is an
extension of the design system and should
follow the same layout principles as the core
design system.

Don't

01.
Don't mix too many of motion. Use the
required amount that tells the story with the
appropriate amount of expression.

02.
Don't overuse the application of motion. Only
use motion when it enhances the message.

03.
Don't overuse the motion behaviors.
Sometimes only the animation of typography
may be necessary.